NewTek Lightwave 3D 9 (Program Details)

Soft Skills

COURSE OUTLINE
Introduction

LightWave Defined
New in LightWave 9
System Requirements
Mac and PC Commands

Properties

Content Structure
Display Options

The Hub

The Hub

Modeller

Modeller Interface
Navigate 3D Space
Viewports and Controls
Modelling Modes
Points Mode
Polygon Mode Tutorials
Edges Mode
Symmetry mode
General Options
The Grid
Menu Tabs / Groups

LightWave Tools: Create and Modify

The Create Group
Primitives
The Modify Group
Lightwave Move Tools
Rotate Tools Tutorials
Transform Tools

Tools: Multiply And Construct

The Multiply Group
Extend Tools
Duplicate Tools
Subdivide Tools
The Reduce Tools
Combine Tools
Convert Tools
Catmull-Clark Subdivision
Speed Booleans

Tools: Detail and Map

The Detail Group
Layer Tools
Polygon Tools Tutorials
Point Tools
Curves and Other Tools
The Map Group

Creating a Model

Modelling Explained
Polygon Modelling
Point Modelling
Surface Normals
Lightwave Splines
Subpatch Mode
Primitive Shapes
Create a Box
Create a Ball
Create a Cone
Load and Close Objects
Numeric Values
Rotational Pivot

Name Objects and Parts

Naming Objects
Naming Surfaces
Parts

Layers in Lightwave

Work With Layers Tutorials
Views and Parenting

Text

Create Text in Lightwave
Choose Fonts
Extruding
Import EPS Text Paths
Modify Text

Layout

The Layout Interface
Layout Views
Viser
Tabs / Groups and Menus
The Items Menu
The Modify Tab
The Setup tab
The Utilities Tab
The Render Tab
The View Tab
The Modeller Button

Scenes

Load Scenes and Objects
Save All Objects
Incremental Saving
Backdrops

Lightwave Keyframes

Understand Keyframes
The Lightwave Timeline
Work With Keyframes

The Camera

The Camera in Layout
Camera Properties
Add and Delete Cameras
Target the Camera
Advanced Camera Tools

Animation in Lightwave

Animation Concepts
Animate With Autokey
Animation Controls
Lightwave TimeWarp Tutorials
Parent in Layout
Translate and Rotate
Position and Rotation
Layout Orientation
Create and Save Previews
Animate the Camera
Save a File

Lighting

Lighting Scenes
Light Types
Add and Delete Lights
Types: Distant and Spot
Types: Point and Linear
Types: Area and Ambient
Light Properties
Shadows
Lens Flares

The Lightwave Surface Editor

Surfacing Explained
The Basic Tab
Surface Properties Tutorials 1
Surface Properties pt 2
Surface Properties pt 3
Smoothing / Double Sided
Advanced Tab
Environment Tab
Shaders Tab

Maps and Textures

Image Maps
UV Maps
Stress Maps
Bump Map
Texture Editor
Procedural Textures
Gradients
The Node Editor

Schematic View

Use Schematic View
Parent and Unparent
Schematic Tools

Rendering in Lightwave

Rendering Explained
Render Setup Tutorials
Shadow Maps
Render Animation Setup
Test Renders
Mac and Windows Movies
Render for Print

Viper

Viper Overview
Enabling / Disabling Viper
Using Viper

Customize LightWave

Customize Viewports
Customize Menus

Lightwave Shortcut Keys

Shortcuts for Modeller
Shortcuts for Layout

Project: Nessie Model

Model Nessie Tutorials 1
Model Nessie pt 2
Model Nessie pt 3

Project: Morph Animation

Create Morph Targets
Morph Mixer
Animate With Morph Mixer

The LightWave Community

Forums and Websites
3D resources

Tutorials Wrap Up

Wrap Up

About the Author

About the Author and these Tutorials

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