NewTek Lightwave 3D (Program Details)

Soft Skills

COURSE OUTLINE
Introduction to Lightwave

Introduction to Lightwave
What is Lightwave 3D?
System Requirements for Mac & PC
Mac & PC Keyboard Commands
Who Uses Lightwave
Sample Animation Tutorials

Content Structure

Content Structure

The Hub

The Hub Explained

Modeller

The Modeller Interface
X Y Z Coordinates
Viewports
Viewport Controls
Selection Options
Modelling Modes
Points Mode
Polygon Mode Tutorials
Symmetry Mode
Display Options/Tab Tutorials 1
Display Options/Tab Pt.2
Display Options/Tab Pt.3
General Options
The Grid
Menu Tabs/Groups

Lightwave Modeller Tools Create & Modify

The Create Tab/Group
Object Tools
Element Tools Tutorials
The Modify Tab/Group
Move Tools
Rotate Tools
Stretch Tools
Deform Tools

Modeller Tools Multiply & Construct

The Multiply Tab/Group
Extend Tools
Combine Tools
Duplicate Tools
The Construct Tab/Group
The Reduce Tools
Subdivide Tools
Convert Tools

Modeller Tools Detail & Map

The Detail Tab/Group
Layer Tools
Polygon Tools
Point Tools
Curves & Other Tools
The Map Tab/Group

Creating A Model in Lightwave

Modelling Explained
Polygon Modelling
Point Modelling
Surface Normals
Splines
Subpatch Mode
Primitive Shapes
Creating A Box
Creating A Ball
Creating A Cone
Loading & Closing Objects
Numeric Values
Rotational Pivot
Parenting In Modeller
Model A Starship Tutorials 1
Model a Starship Pt.2
Model a Starship Pt.3

Naming Objects & Parts

Naming Objects
Part Names
Naming Surfaces
Selecting Parts

Layers

Working with Layers Tutorials
Layer Views

Text

Creating Text
Choosing Fonts
Scaling Text
Extruding
Importing EPS Text Paths
Modifying Text Tutorials

Layout

The Layout Interface
Layout Views
Tabs/Groups & Menus
The Items Menu
The Objects Tab
The Lights Tab
The Camera Tab
The Scene Tab
The Lscript Tab
The Display Tab
The Modeller Button

Lightwave Scenes

Working with Scenes
Loading Scenes & Objects
Save All Objects
Incremental Saving
Backdrops
Combining Scenes

Keyframes

Keyframes Explained Tutorials 1
Keyframes explained Pt.2
The Timeline
Working with Keyframes

The Camera

The Camera in Layout
Camera Properties
Adding & Deleting Cameras
Targeting The Camera

Lightwave Animation

Animation Concepts
Animating with Autokey
Autokey Pros & Cons
Animation Controls
Parenting in Layout
Translation/Rotation Channels
Position & Rotation
Layout Orientation
Creating & Saving Previews
Animate a Starship Tutorials 1
Animate a Starship Pt.2
Animating the Camera
Saving

Lighting in Lightwave

Lighting Scenes
Light Types Tutorials
Adding & Deleting Lights
Distant Lights & Spot Lights
Point Lights & Linear Lights
Area Lights & Ambient Light
Light Properties
Shadows
Lens Flares

The Surface Editor

Surfacing Explained
Image Maps
UV Maps
The Basic Tab
Colour/Luminosity/Diffuse
Specularity/Glossiness/Reflection
Transparency/Refraction/Translucency
Bump
Smoothing/Double Sided
Advanced Tab
Environment Tab
Shaders Tab
Texture Editor
Procedural Textures
Gradients

The Schematic View

Using Schematic View
Parenting/Unparenting
Schematic Tools

Rendering in Lightwave

Rendering Explained
Render Setup
Ray Tracing Tutorials
Shadow Maps
Render Animation Setup
Test Renders
Rendering Movies for Mac/PC
Rendering for Print

Viper

Viper Overview
Enabling/Disabling Viper
Using Viper

Customizing The Workspace

Customizing Modeller Viewports
Customizing Modeller Menus
Customizing Layout Viewports
Customizing Layout Menus

Lightwave Shortcut Keys

Shortcuts for Modeller
Shortcuts for Layout

The Lightwave Community

Why Join an Online Community
Free 3D Resources Online

Credits

About The Author

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