Game Design - Character Development 1 (Program Details)

Soft Skills

COURSE OUTLINE
Introduction to Character Development

The Workflow Overview
Techniques and Processes Taught

Maya Navigation and Customization

Maya Quick Tour
Saving / Exporting and Setting Projects
Settings and Preferences
Displays and Navigation
Customizing the Tool Shelf
Installing Scripts & Plugins
Maya Hot Keys
Most Used Tools & Menus pt. 1
Most Used Tools & Menus pt. 2
Setting up a Modelling Template

Basic Modelling Techniques

Setting up the Weapon Template
Basic Box Modelling - Extruding Faces
Image Based Modelling pt. 1
Image Based Modelling pt. 2
Image Based Modelling pt. 3
Cylindrical Box Modelling pt. 1
Cylindrical Box Modelling pt. 2
Adding Further Details
Completing the Weapon Body
Adding the Bullet Cartridge
Adding the Grip Handle
Creating the Pump Handle
Adding the Trigger
Model Cleanup

Basic UV Layout

Intro to the UV Editor
Using Planar Projection Maps
Using Automatic Mapping
Creating Shells with the Move & Sew Tool
Checker Map Testing
UV Set Assembly
Cylindrical Projection Trick
Organizing the UV Layout
Creating the UV Snapshot

Basic Texturing

Blocking Out the Basic Colour Map
Preparing the Basic Bump Map
Preparing Maps for Transferring
Using the Transfer Map Tool
Generating a New Colour & Bump Map
Adding Dirt & Grunge Detail pt. 1
Adding Dirt & Grunge Detail pt. 2

Additional Map Creation

nVidia Normal Map with Photoshop Filter
Generating a Specular Map
Amb/Occ Shadow Map Creation
Overlaying the Amb/Occ Map
Texture Map Cleanup
Final Thoughts

Understanding ZBrush

Interface / Tools & Settings
Navigation & Importing Mesh
Divide / Crease & Sculpting pt. 1
Divide / Crease & Sculpting pt. 2
Brushes & Strokes
Using Masks
Using Alpha Masking Maps
Creating an Alpha Mask MAp
Using Polymesh & Subtools
Sculpting with Symmetry
Projection Master & ZApp Link

Character Modeling: Getting Started

Mesh & Templates Overview
First Stage - Blocking the Mesh
First Stage - The Arm
First Stage - The Hand
Second Stage - Adding Mesh Divisions
Third Stage - Attaching the Arm
Third Stage - Building the Boot
Extracting Mesh for Detail Modelling

Detailing the Body

Collar Detail
Chest & Back
Waist / Hips & Legs
Arms & Hands
Boots pt. 1
Boots pt. 2

Creating the Head

Head Modelling
Eye Cavity pt. 1
Eye Cavity pt. 2
Finishing the Face
Cranial Mesh
Adding the Neck
Creating the Ear pt. 1
Creating the Ear pt. 2
Detailing the Cap & Respirator
Finishing the Head

Mesh Prep & Advanced UVs

Understanding Subdivision
Subdividing the Arm
Unwrapping the Arm UVs pt. 1
Unwrapping the Arm UVs pt. 2
Head UVs - Unwrapping the Cap
Head UVs - Unwrapping the Face
Head UVs - Unwrapping the Respirator
Cleanup & Inspection

Character Sculpting in ZBrush

Creating the Head Alpha Mask
Creating the Skin Alpha Map
Sculpting Underlying Muscles
Skin Texture & Wrinkles
Detailing Eyebrows & Skullcap
Alpha Stamping Details
Adding a Scar with 3D Layers

Texture Painting

Using Polypaint
Flesh Temperature Zones
Detailing & Shadows
Cavity Painting
Burnishing & Highlights
Finishing Details & Final Thoughts

Maps & Assembly

Baking Polypaint to Textures
Generating Normals & Exporting Mesh
Shader Setup in Maya
Assembling Final Mesh

Conclusion & Credits

Course Wrap Up
About the Author

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