Electric Image Animation System 7 (Program Details)

COURSE OUTLINE
Introduction
Intro to EI
Basic 3D Principles
World Views pt. 1
World Views pt. 2
Palettes & Menus
Camera Application
Working with Models
Importing Models
3D Text
Ubershape
Model Info Window pt. 1
Model Info Window pt. 2
Model Link & Axis Editors
Setting Up a Scene
Camera Object pt. 1
Camera Object pt. 2
Translation/Rotation/Scale Tools
Hierarchies & the Project Window pt. 1
Hierarchies & the Project Window pt. 2
Labels & View/Sort Modes
Lighting
Basic Three-Point Lighting pt. 1
Basic Three-Point Lighting pt. 2
Radial/Parallel/Ambient/Tube Lights
Spotlights
Glow
Projection Gels
Rays
Smokers
Shadows pt. 1
Shadows pt. 2
Illumination List
Flares
Texturing
Maps Sources: Images or Shaders
Importing Texture Images pt. 1
Importing Texture Images pt. 2
Applying Textures: Map Types pt. 1
Applying Textures: Map Types pt. 2
Applying Textures By Hand
Stacking Textures
Diffuse Channel
Geometric Channel pt. 1
Geometric Channel pt. 2
Specular & Ambient Channels
Luminance Channel
Reflectivity Channel pt. 1
Reflectivity Channel pt. 2
Transparency Channel pt. 1
Transparency Channel pt. 2
Transmission Channel pt. 1
Transmission Channel pt. 2
Shaders
Shaders Basics
Bumpy Noise & Eroded Shaders
Thin Film Shader
Anisotropic Shader
Scratches Shader
Noise Factory Shader
Reactive Shaders
Shaders Palettes
Material Libraries
Master Materials
Saving & Loading Materials
Material Palette & Collect Files
World Info & Rotoscoping
Fog/Ambient/Background pt. 1
Fog/Ambient/Background pt. 2
Backdrop/Global Reflection/Raytrace/Glow
Rotoscoping & Matchmoving pt. 1
Rotoscoping & Matchmoving pt. 2
Rendering Basics
Render Settings: Render & Resolution
Render Settings: Anti-Alias
Render Settings: Motion Blur
Render Settings: Timing
Render Settings: Network & Layers
Render Settings: Go Camera
Animation
Intro to Keyframes pt. 1
Intro to Keyframes pt. 2
Motion Path Editing pt. 1
Motion Path Editing pt. 2
Intro to the Function Curve Editor pt. 1
Intro to the Function Curve Editor pt. 2
Intro to the Function Curve Editor pt. 3
Different Time Views pt. 1
Different Time Views pt. 2
Effectors
Constraints pt. 1
Constraints pt. 2
Plugins
Particles
Blobbies
Mr. Nitro pt. 1
Mr. Nitro pt. 2
Pixel Grains
Flag
Dicer
Deformation Basics
Applying a Deformer pt. 1
Applying a Deformer pt. 2
Animating a Deformation Region
Multiple Deformations
Advanced Rendering Options
Depth of Field pt. 1
Depth of Field pt. 2
Photoshop Layers
Network Rendering pt. 1
Network Rendering pt. 2
Workflow
Working with QuickTime
Templates
Planning & Changes
About this Author
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for Single User Licence