Carrara 5 (Program Details)

 

Soft Skills

COURSE OUTLINE
 
Introduction to Carrara 5

Introduction
New in Carrara Pro 5
Interface Tour
Room Tour - Assembly
Room Tour - Model
Room Tour - Storyboard
Room Tour - Texture
Room Tour - Render
General 3D Best Methods

 
Using The Cameras

Using Cameras For Navigating Your 3D Space
The Four Basic Cameras
Navigating With Track/Dolly/Pan/Bank Tools
Advanced - Motion Paths For Camera Movement

 
Creating Scenes in Carrara 5

Using the Universal Manipulator
Primitive Objects Tutorials
Creating Text Objects
Formula Objects
Creating Plants
Advanced - Creating Your Own Plants Tutorials 1
Advanced - Creating Your Own Plants pt. 2
Exploring the Scene Wizard & Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models Tutorials
Best-methods For Scene Management

 
Managing Scene Elements

Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper

 
Lighting a Scene

Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects

 
Carrara 5 Modifiers

Using Modifiers & Deformers
Grouped Modifiers

 
The Three Carrara 5 Modellers

Comparing Spline/Vertex/Metaball Modellers

 
Spline Modeller

Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods

 
Vertex Modeller

Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools Tutorials

 
Metaball Modeller

Using the Carrara Metaball Modeller

 
Creating Terrains in Carrara 5

Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies

 
Using the Replicators

What are the Two Replicators?
The Replicator Tutorials 1
The Replicator pt. 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication

 
Using Shaders

Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Carrara Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued

 
Adding Natural & Environmental Elements

Using Particles Tutorials 1
Using Particles pt. 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds

 
Animating a Scene in Carrara 5

Working With Keyframes
Tweeners
Carrara Motion Paths Tutorials
Using Physics & Behaviours
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects

 
Character Animation

Basic Rigging in Carrara
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets

 
Importing Poser Files

Importing With Transposer & Poser Native Files

 
Rendering in Carrara 5

Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images in Carrara
Rendering Animations Tutorials
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering

 
Tutorials Conclusion

Wrap-Up
Contact Information

 

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for Single User Licence

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