Carrara 4 (Program Details)

COURSE OUTLINE
Introducing Carrara
Welcome to Carrara
New in Carrara 4
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Create Scenes and Animations
Exploring the Workflow pt. 1
Exploring the Workflow pt. 2
Creating Images
Creating Animations in Carrara
Planning Your Project
Exploring the Scene Wizard
Navigating the Carrara Workspace
Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Managing Scene Elements
Using the Carrara Properties Tray
Using the Sequencer Tray
Using the Browser Tray
Using the Carrara Color Pickers pt. 1
Using the Carrara Color Pickers pt. 2
Setting Up a Scene in Carrara pt. 1
Setting Up a Scene pt. 2
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box
Using the Cameras in Carrara
Using the Director's Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using Multiple Cameras
Lighting Your Scene
Setting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Creating Special Lighting Effects Tutorials 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Modelling with Modifiers in Carrara
Using Modifiers
Distorting Objects in Carrara
Using Complex Deformers Tutorials 1
Using Complex Deformers pt. 2
Using Basic Deformers
Using the Spline Modeller
Introducing the Spline Modeller
Creating Shapes in Carrara
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Drinking Glass
Working with Multiple Shapes
Bevelling a Shape
Spline Modeller Tips and Tricks
Using the Carrara Vertex Modeller
Introducing the Vertex Modeller
Creating Vertex Objects
Using the Polyline Tool
Extruding Sweeping Lathing Vertex Objects pt. 1
Extruding Sweeping Lathing Vertex Objects pt. 2
Lofting Vertex Objects
Boolean Modelling
Modelling Vertex Objects
Other Vertex Modelling Techniques Tutorials 1
Other Vertex Modelling Techniques pt. 2
Vertex Modeller Tips and Tricks
Using theCarrara Meta-Ball Modeller
Introducing the Meta-Ball Modeller
Working with Meta-Ball Primitives
Creating a Meta-Ball Model Tutorials 1
Creating a Meta-Ball Model pt. 2
Meta-Ball Model Tips and Tricks
Creating Terrains
Creating Terrain Objects
Generating a Terrain Tutorials 1
Generating a Terrain pt. 2
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Elements Shaders
Generating a Sky Tutorials 1
Generating a Sky pt. 2
Generating a Realistic Sky pt. 1
Generating a Realistic Sky pt. 2
Texturing Your Models
Introducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Carrara Object Shaders
Creating Custom Shaders in Carrara
Introducing the Texture Room
Working with Shader Components Tutorials 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Pattern Functions pt. 1
Using the Pattern Functions pt. 2
Using the Natural Functions
Exploring Other Shader Components Tutorials1
Exploring Other Shader Components pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Using Shader Layers
Adding Shader Layers
Adding Surface Relief
Applying Labels to Objects
Advanced Carrara Shading Techniques
Understanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass in Carrara
Shading Terrains
Adding Special Effects in Carrara
Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles Tutorials 1
Generating Particles pt. 2
Animating a Scene
Understanding Animation
Animating with Keyframes
Using Tweeners Tutorials 1
Using Tweeners pt. 2
Using Tweeners pt. 3
Animating in Carrara with Motion Paths pt. 1
Animating with Motion Paths pt. 2
Animating with Physics Tutorials 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviours
Animating with the Storyboard Room
Carrara Character Animation
Using Motion Constraints pt. 1
Using Motion Constraints pt. 2
Creating an IK Chain
Animation with Bones pt. 1
Animation with Bones pt. 2
Rendering a Scene
Choosing a Render Engine Tutorials 1
Choosing a Render Engine pt. 2
Choosing an Export File Format
Setting Up and Optimizing the Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Batch Rendering in Carrara
Using Carrara with Other Software
Exporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins
Tutorials Conclusion
Carrara Internet Resources
Where to Go From Here?
About this Author
Return To Main Product Page
Price: £119.00
(incl. VAT and Delivery)
for Single User Licence