3DS Max 2009 (Program Details)

 

Soft Skills

COURSE OUTLINE
 
Introduction

Welcome & Overview
System Requirements
Some New Features in 3ds Max 2009

 
User Interface (UI)

Overview pt. 1
Overview pt. 2
Transforms & Selections pt. 1
Transforms & Selections pt. 2
Customization of the UI pt. 1
Customization of the UI pt. 2
Preferences

 
Scene Management

Naming Objects & Renaming Objects
Select by Name Dialog
Layers
Scene Explorer
Selection Sets
Setting the Project Folder
Schematic View

 
Different Tools

Mirror
Array
Align
Snapshot

 
Display Tools

Hiding & Unhiding Objects
Freezing & Unfreezing Objects
Hide by Category & Selection Filters
Some Display Properties
Display Floater

 
Groups & Cloning

Cloning
Working with Groups pt. 1
Working with Groups pt. 2

 
3D Primitives & Modifiers

Standard Primitives
Extended Primitives
Doors & Windows
AEC Extended
Stairs
Different Modifiers pt. 1
Different Modifiers pt. 2
Modifier Stack
Configure Modifier Sets

 
2D Shapes

Different 2D Shapes
2D Shapes as Models
Edit Spline vs. Editable Spline
Loading Background Images
Editing Background Images in Photoshop
Editing 2D Shapes pt. 1
Editing 2D Shapes pt. 2
Editing 2D Shapes pt. 3
Building 3D Objects from 2D Shapes pt. 1
Building 3D Objects from 2D Shapes pt. 2
Lofting pt. 1
Lofting pt. 2
Lofting pt. 3

 
Polygonal Modelling

Edit Mesh vs. Editable Mesh
Edit Poly vs. Editable Poly
Selection Tools
Soft Selections
Edit Vertices Rollout
Edit Edges Rollout
Edit Borders Rollout
Edit Polygons Rollout pt. 1
Edit Polygons Rollout pt. 2
Edit Geometry Tools pt. 1
Edit Geometry Tools pt. 2
Subdivision Surface Tools
Painting Deformation
TurboSmooth & MeshSmooth
Symmetry
ProBoolean

 
Introduction to Materials

Basics of the Material Editor
Different Shader Types
Some Shader Parameters
Applying 2D Map Coordinates & Bump Mapping
Applying 3D Maps & Show End Result Toggle
Compositor Maps pt. 1
Compositor Maps pt. 2
Colour Modifiers
Other Maps
Displacement Mapping
Material Map Navigator
UVW Mapping pt. 1
UVW Mapping pt. 2
Different Materials pt. 1
Different Materials pt. 2
Different Materials pt. 3
Get Material
Saving Scene Materials & Material Libraries
Put to Scene & Adding Extra Materials
UVW Unwrapping pt. 1
UVW Unwrapping pt. 2
UVW Unwrapping pt. 3
UVW Unwrapping pt. 4

 
Introduction to Lights

Different Light Types
Light Attributes pt. 1
Light Attributes pt. 2
Light Attributes pt. 3
Shadows & Shadow Attributes

 
Introduction to Cameras

Different Camera Types & Camera Controls
Camera Parameters
Clipping Planes & Environment Ranges
Safe Frames

 
Introduction to Rendering

Some Render Settings
Rendering Still vs. Multiple Images
Render Elements
Rendered Frame Window

 
Animation

Time Configuration
Auto Key / Set Key / Create Key & Pivots
Animating on a Path
Curve Editor & Dope Sheet
Animating Modifiers
Animating Materials
Animating with Controllers
Animating with Constraints

 
Atmospherics & Effects

Fire Effects
Fog
Volume Fog
Volume Light

 
Particle Systems & Space Warps

Spray & Snow
Super Spray
PArray
Space Warps pt. 1
Space Warps pt. 2
Introduction to Particle Flow

 
Video Post Effects

Starfield
Lens Effects Glow
Lens Effects Highlight
Lens Effects Flare
Camera Cutshots

 
Introduction to Simulation in 3ds Max

Reactor Rigid Bodies & Soft Bodies
Reactor Rope & Water
Cloth Simulation pt. 1
Cloth Simulation pt. 2
Hair Simulation

 
Introduction to Biped & Bones

Structure for the Biped
Fitting Biped to the Character pt. 1
Fitting Biped to the Character pt. 2
Fitting Biped to the Character pt. 3
Physique
Introduction to Bones
Skin
IK vs. FK
What Else is Possible With Bones & Biped?

 
Conclusion

Wrap Up
About the Author

 

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